two (placeholder title)
two (placeholder title) is an object show like one where the contestants are somehow transported from their wildly varying lives into a seemingly infinite hotel to take part in some sort of game show. the host is just a regular guy (by object show standards). why is he doing this? who knows?
there aren't very many contestants, about twelve or so.
no we're not adding an image here.
original characters (in no particular order):
- cd, who came in fourth
- the unfortunate game cartridge, implied to have been eliminated in a previous show by the host
- poor cherry, who is always sick and lethargic and thinks that she's dreaming the whole thing
- a contestant who likes to rhyme (she got into the final 3)
- an unnamed contestand who yelled at the host once (they got into the final 3)
- the host themself. what is with that guy?
original story elements (in no particular order):
- the large hotel with seemingly no exits
- everyone hates the host and how they keep eliminating people
- the host eliminates people by... noclipping them through an outdent in the floor? this doesn't make sense
- cd's elimination seems to have been the first where we actually found out what happened to the eliminated contestants
- whatever was going on with game cartridge (who wasn't canonically a game cartridge but we've decided that they are now)
- apparently the contestants can control the hotel and the other contestants with their minds to an extent
non-original elements that we think would be cool
- co-host who gets tempted over to the contestant's side and then has an identity crisis
- cherry's last name is tapper
- the host eliminates contestants by shoving them into a ball pit or foam pit or box of pillows or something like that rather than the aforementioned noclipping
- the show starts with the contestants checking into a perfectly regular-looking hotel to stay the night. then it develops full-on cerberus syndrome
- everyone is told not to explore the hotel, but there aren't any supernatural forces stopping them from doing it or anything so of course they go looking for the exit and then they get more lost